New pages
- 16:53, 6 April 2024 THAC0 (hist | edit) [702 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''THAC0''', standing for "To Hit Armor Class 0" is a way of resolving attack rolls first formally introduced in AD&D's Dungeons Masters Guide from the first edition. Using this method, rolls are resolved through the derivation of an hypothetical scenario where the attacker rolls against an unprotected opponent. Originally born out of the necessity to streamline mechanics in the tournament scene, it was then adopted in official r...") Tag: Visual edit
- 06:59, 22 March 2024 West Marches (hist | edit) [431 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} '''West Marches''' is a campaign style originally described Ben Robbins in a series of blog posts in 2007-2008. It is a sandbox-based campaign. Instead of a regular group, it draws from a larger pool of players who form parties and schedule sessions on the fly.<ref>https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/</ref> == References == Category:Patterns Category:Essays") Tag: Visual edit
- 06:48, 22 March 2024 Death & Dismemberment (hist | edit) [1,465 bytes] Evil scientist (talk | contribs) (Created page with "thumb|384x384px|[https://en.wikipedia.org/wiki/Wound_Man "Wound Man"], an illustration popular in 15th-17th century medical books and modern OSR releases {{Template:Stub}} '''Death & Dismemberment''' is a common house rule for Dungeons & Dragons-like OSR games. It is an additional mechanic that kicks in once a character drops to 0 hit points. Instead of instantly dying or falling unconscious, the character receives a significant injury, usu...") Tag: Visual edit
- 16:17, 20 March 2024 Gygaxian Magic (hist | edit) [442 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Gygaxian Magic''' is a set of rules about special character abilities identified as magic and spellcasting seen in Dungeons & Dragons games. In these rules for magic, magic users have a limited number of spell slots they can fill with spells that they have physical access to. When a player character casts a spell, they use up that slot until they rest. Resting also allows the player to switch spells. Category:Patterns") Tag: Visual edit
- 22:16, 19 March 2024 Dungeons & Dragons (hist | edit) [627 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Dungeons & Dragons''' is a family of game systems started in 1974 with OD&D by Gary Gygax. While it keeps getting new versions and variations to this day, the OSR, especially in its earliest Classic revivalism form, is mainly interested in its older installments from 1974 to 1995. == See also == ''See Dungeons & Dragons for all official D&D material.'' * O...") Tag: Visual edit
- 22:06, 19 March 2024 Classless (hist | edit) [1,255 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Classless''' is a pattern related to class most commonly found in NSR games. It designates games inspired by Dungeons & Dragons who does away from the concept of character class, for the sake of simplicity, speed or a design philosophy that seeks to make all characters share similar abilities. == Analysis == In dungeon crawling games, classless rules are the exception rather than the norm. Most...") Tag: Visual edit
- 21:51, 19 March 2024 Race-as-Class (hist | edit) [2,249 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Race-as-Class''' is a common pattern related to class in early versions of Dungeons & Dragons. It got carried into it's many retroclones. == History == In particular editions of Dungeons & Dragons, the available character types cover both profession-like categories and racial/species-related categories. For example, in Moldvay Basic, the available character classes are Clerics,...") Tag: Visual edit
- 21:40, 19 March 2024 Dungeons & Dragons Basic Set (hist | edit) [1,217 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Dungeons & Dragons Basic Set''' is a series of games based on OD&D released between 1977 to 1991. == History == === Holme's Basic Set === The first version of D&D Basic, released in 1977. === Moldvay's & Cook's Basic & Expert === Known in the scene as '''B/X''', Moldvay's and Cook's version was released alongside the first edition of Advanced Dungeons & Dragons in 1981. It notably shipped with The Keep on the Borderla...") Tag: Visual edit
- 17:05, 19 March 2024 Referee (hist | edit) [153 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} '''Referee''', also known as '''Dungeon Master''', '''Game Master''', and so on - the main facilitator of the game.")
- 17:02, 19 March 2024 Fafhrd and the Gray Mouser (hist | edit) [1,074 bytes] Evil scientist (talk | contribs) (Created page with "'''Fafhrd and the Gray Mouser''' are a duo of sword & sorcery protagonists, created by author Fritz Leiber. They first appeared in a story published in 1939.<ref>https://en.wikipedia.org/wiki/Fafhrd_and_the_Gray_Mouser</ref><blockquote>Fafhrd and the Gray Mouser represent an important evolutionary step in fantasy literature beyond Conan, though you might not be able to tell from a glance at Fafhrd, who is indeed a barbarian from the frozen wastelands to the north. At...") Tag: Visual edit
- 16:38, 19 March 2024 Carousing (hist | edit) [1,887 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} '''Carousing''' This article suggests one answer to a vexing problem that appeared in local play: too much treasure in the scenario. After the players amassed a few thousand GP equipment costs became irrelevant, though the players had nowhere near enough money for luxuries like private towers or galleys. But there was far too much cash for the players to simply leave in their rooms at the local inn. This couldn’t be right; Fafhrd and the Grey Mouser...")
- 15:55, 19 March 2024 New School Revolution (hist | edit) [3,107 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''New School Revolution''' or '''NSR''' for short is a subtype, branch or continuation of OSR that stands out through a focus on expanding the scope of the movement and distancing itself from old school D&D<ref name=":0">https://boneboxchant.wordpress.com/2019/12/21/nsr/</ref>. It can be thought of as an answer to continuous debate about what belongs and what doesn't belong in the OSR, an attempt to put an end to "internecine warfare...") Tag: Visual edit
- 14:07, 19 March 2024 Retroclone (hist | edit) [1,108 bytes] Evil scientist (talk | contribs) (Created page with "A '''retroclone''' is a game system that aims Links List of D&D retroclones grouped by original system, by Taxidermix Owlbear References")
- 11:42, 19 March 2024 Stronghold (hist | edit) [177 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} A '''stronghold''' is a fortified location in the game world. Player characters setting up their own stronghold is considered a key element of domain play.")
- 11:35, 19 March 2024 Wizard's tower (hist | edit) [675 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} A '''wizard's tower''' is a common fantasy trope. Examples and references: The Tower of Zenopus Tower of the Stargazer Crooked Rock Tower in BF2: Fortress, Tomb and Tower for Basic Fantasy RPG Land of a Thousand Towers, the setting of the Anomalous Subsurface Environment dungeon, is the land of a 1000 wizard's towers (not detailed in the publications)")
- 09:05, 19 March 2024 Philotomy's Musings (hist | edit) [603 bytes] Evil scientist (talk | contribs) (Created page with "'''Philotomy's Musings''' is a collection of posts by Jason Cone, originally published on his (now defunct) website.<ref>http://web.archive.org/web/20120830003535/http://www.philotomy.com/</ref> He discusses running Original Dungeons & Dragons, explains his rulings and interpretations of the texts. == Links == The Musings are archived in at least two forms: * [https://save.vs.totalpartykill.ca/grab-bag/philotomy/ Web archive on Save vs. Total Party Kill] * [https:/...") Tag: Visual edit
- 07:47, 19 March 2024 Traveller: Out of the Box (hist | edit) [704 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} '''Traveller: Out of the Box''' is a series of blog posts by Christopher Kubasik, describing his approach to running an open-world sandbox game using Classic Traveller.")
- 07:34, 19 March 2024 Appendix N (hist | edit) [2,607 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} Appendix N: Inspirational and educational reading is one of the appendices in the 1979 Advanced Dungeons & Dragons Dungeon Masters Guide. In a more generic sense, "Appendix N" is used to denote a list of inspirations for the flavor, mood and themes of a setting or game.")
- 07:21, 19 March 2024 Original Dungeons & Dragons (hist | edit) [629 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} '''Original Dungeons & Dragons''' (full title on publication: ''Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures'', also known as 0e ("edition zero")) is a game published in 1974, written by Gary Gygax and Dave Arneson.")
- 07:09, 19 March 2024 Outdoor Survival (hist | edit) [2,010 bytes] Evil scientist (talk | contribs) (Created page with "'''Outdoor Survival''' is a board game released by Avalon Hill in 1972.<ref>https://boardgamegeek.com/boardgame/1511/outdoor-survival</ref> It is about... outdoor survival: "a simulation of the essential conditions for staying alive when unprotected man is beset by his environment."<ref>Outdoor Survival: Rules of Play. Avalon Hill, 1972, p. [1].</ref> Five different scenarios (Lost, Survival, Search, Rescue and Pursue) can be played out on a map with a hexagonal grid...") Tag: Visual edit
- 06:41, 19 March 2024 The Original D&D Setting (hist | edit) [2,522 bytes] Evil scientist (talk | contribs) (Created page with "'''The Original D&D Setting''' (also known as The Implied Setting of OD&D) is a series of posts by blogger Wayne Rossi, compiled into a single PDF document<ref>https://initiativeone.blogspot.com/2013/05/od-setting-posts-in-pdf.html</ref>. The 10 posts were written in 2013. They describe the "setting" of Original Dungeons & Dragons, as inferred from only the texts of the Three LBBs and applied to the Outdoor Survival boardgame's hex...") Tag: Visual edit
- 15:43, 18 March 2024 Class (hist | edit) [1,230 bytes] Evil scientist (talk | contribs) (Created page with "{{Template:Stub}} In the context of Dungeons & Dragons, '''class''' denotes a specific character type assigned during character creation. == History of the term == As Jon Peterson explains in Playing at the World, In Chainmail, a work prior to the use of the term “class,” a Wizard, a Hero and a Super-hero were considered separate “types.” That term however conflates persons of different capabilities (as a Wizard is to a Hero) with persons of similar...") Tag: Visual edit: Switched
- 23:04, 16 March 2024 Hexcrawl (hist | edit) [4,898 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Hexcrawling''' is one of the most recognizable and defining game pattern of OSR playstyle. It mainly deals with providing a useful abstraction for overland travel and exploration procedures. Hexes is a game abstraction common among strategy board games, and thus are borrowed directly from the wargaming roots of classic play. In a typical hexcrawl, each hex represents 6 miles - 10 kilometers - diameter of land, that an expedition ca...") Tag: Visual edit originally created as "Hexcrawling"
- 19:52, 16 March 2024 Emmy Allen (hist | edit) [575 bytes] Evil scientist (talk | contribs) (Created page with "'''Emmy Allen''' (a.k.a. Cavegirl) is an RPG designer. Key works include adventure modules such as The Gardens of Ynn and The Stygian Library (both depthcrawls) and systems Esoteric Enterprises, Wolf-Packs & Winter Snow and Dungeon Bitches. == Links == [https://cavegirlgames.blogspot.com/ Cavegirl's game stuff], her blog Category:Designers Category:Stub") Tag: Visual edit
- 19:43, 16 March 2024 Chris McDowall (hist | edit) [316 bytes] Evil scientist (talk | contribs) (Created page with "Category:Stub Category:Designers") Tag: Visual edit
- 19:40, 16 March 2024 Jennell Jaquays (hist | edit) [819 bytes] Evil scientist (talk | contribs) (Created page with "thumb '''Jennell Jaquays''' (1965-2024) was a highly influential RPG designer, author and artist, active since the earliest days of the hobby. Key works include Borshak's Lair, The Caverns of Thracia, Dark Tower, Griffin Mountain and others. She also worked on video games, for example Quake II and III<ref>https://www.bafta.org/heritage/in-memory-of/jennell-jaquays</ref>. Category:Designers Category:Stub") Tag: Visual edit
- 19:29, 16 March 2024 Kevin Crawford (hist | edit) [673 bytes] Evil scientist (talk | contribs) (Created page with "'''Kevin Crawford''' is a prolific RPG designer and publisher. He runs Sine Nomine Publishing<ref>https://sine-nomine-publishing.myshopify.com/pages/about-us</ref>. He is the author of Stars Without Number, Worlds Without Number, Godbound, Silent Legions, Spears of the Dawn and many other games. Crawford's games are known to provide tools and procedures for running open world sandbox games<ref>https://artifactsandrelics.blogspot.com/2016/10/si...") Tag: Visual edit
- 19:15, 16 March 2024 Stocking (hist | edit) [1,330 bytes] Evil scientist (talk | contribs) (Created page with "'''Stocking''' is the process of assigning contents to adventuring locations. Generally, this means placing features in dungeon rooms or filling out the hexes of a hexcrawl. Stocking is often assisted by various tools, procedures and random generation. == Dungeon stocking == Most classic editions of Dungeons & Dragons, their clones and related OSR games offer a handful of stocking categories. The most common ones are monsters, traps/tricks, treasure and "special...") Tag: Visual edit
- 18:57, 16 March 2024 The Caverns of Thracia (hist | edit) [334 bytes] Evil scientist (talk | contribs) (Created page with "'''The Caverns of Thracia''' is a Dungeons & Dragons module created by Jennell Jaquays and published by Judges Guild in 1979. Category:Stub Category:1979 Category:Dungeon Category:Modules") Tag: Visual edit
- 18:49, 16 March 2024 Stonehell (hist | edit) [1,283 bytes] Evil scientist (talk | contribs) (Created page with "thumb|''Stonehell Dungeon: Down Night-Haunted Halls'' cover '''Stonehell''' is a megadungeon created by Michael Curtis. It uses the Labyrinth Lord system. == Publications<ref>https://www.lulu.com/search?contributor=Michael+Curtis</ref> == '''Stonehell Dungeon: Down Night-Haunted Halls''' (2011) - first six levels '''Stonehell Dungeon: Into the Heart of Hell''' (2015) - final five levels '''Stonehell...") Tag: Visual edit
- 18:26, 16 March 2024 Labyrinth Lord (hist | edit) [2,260 bytes] Evil scientist (talk | contribs) (Created page with "thumb|Cover of ''Advanced Labyrinth Lord'' '''Labyrinth Lord''' ('''LL''' for short) is a retroclone written and published by Dan Proctor in 2007. Labyrinth Lord emulates the Moldvay Basic/Expert set of Dungeons & Dragons, but also introduces elements from other editions<ref>https://leyline.press/blogs/leyline-press-blog/a-comparative-exploration-of-osr-rpg-systems-labyrinth-lord</ref>. == History == A Revised edition appe...") Tag: Visual edit
- 16:53, 16 March 2024 Six Cultures of Play (hist | edit) [959 bytes] Evil scientist (talk | contribs) (Created page with "'''Six Cultures of Play''' is an essay by The Retired Adventure. A culture of play is defined as "a set of shared norms (goals, values, taboos, etc.), considerations, and techniques that inform a group of people who are large enough that they are not all in direct contact with one another"<ref name=":0">https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html</ref>. The culture is transmitted through individuals teaching each other and various media,...") Tag: Visual edit
- 16:22, 16 March 2024 Just Use Bears (hist | edit) [2,187 bytes] Evil scientist (talk | contribs) (Created page with "thumb|Bear! '''Just Use Bears''' is the practice of using the game statistics of a bear to represent any creature you do not have statistics for. The phrase was coined by Jack Guignol<ref>https://talesofthegrotesqueanddungeonesque.blogspot.com/2016/08/just-use-bears.html</ref>. === Bear stats === * Various [https://osricwiki.presgas.name/doku.php?id=osric:chapter5 Bears], for OSRIC * [https://oldschoolessentials.necroticgnome.com/srd/index...") Tag: Visual edit
- 16:06, 16 March 2024 Dyson's Delve (hist | edit) [1,388 bytes] Evil scientist (talk | contribs) (Created page with "'''Dyson's Delve''' is a dungeon module created by prolific map-maker Dyson Logos in 2010 for old-school and OSR systems (B/X Dungeons & Dragons or Labyrinth Lord). The levels were released originally as separate blog posts, later collated into a single free document<ref>https://dysonlogos.blog/maps/dysons-delve/</ref> and released as part of a larger anthology of the author's materials<ref>https://preview.drivethrurpg.com/en/product/114976/Dysons-Delves</ref...") Tag: Visual edit
- 15:45, 16 March 2024 The Tower of Zenopus (hist | edit) [1,368 bytes] Evil scientist (talk | contribs) (Created page with "'''The Tower of Zenopus''' is the colloquial title<ref>https://sites.google.com/site/zenopusarchives/home/modules-and-scenarios/the-sample-dungeon</ref> for the sample dungeon level in the Holmes Basic Dungeons & Dragons ruleset (1977). It was created by Eric Holmes. thumb|"Illustration of sample floor plan" === Synopsis === The document details the cellars and tunnels under a wizard tower. The original creator of the place, th...") Tag: Visual edit
- 15:19, 16 March 2024 Principia Apocrypha (hist | edit) [1,446 bytes] Onf (talk | contribs) (Created page with "{{Stub}} '''Principia Apocrypha''' or '''Elementary Axioms & Aphorisms On Running & Playing Tabletop RPGs in the Old School Style''' if we go by it's full name is an essay written by Ben Milton & Steven Lumpkin with additional help from David Perry and Evlyn Moreau in 2018. Originally made using Google Doc<ref>https://drive.google.com/open?id=1HEYO4a3AwQEZ29pjaPKPyQCip8PwSeodAZtmtKfZ2X4</ref>, the essay's main goal is to theorize what defines the Old S...") Tag: Visual edit
- 14:40, 16 March 2024 Cairn (hist | edit) [1,896 bytes] Onf (talk | contribs) (Created page with "{{GameSystemInfobox|authors=Yochai Gal|release=2020|family=NSR, Mark of the Odd|influences=Into the Odd Knave}} '''Cairn''' is a game system by Yochai Gal first released in 2020<ref>https://newschoolrevolution.com/2020/08/16/cairn</ref>. Using Into the Odd and Knave as a base, the goal was to make a new version of the former more compatible with popular classic fantasy modules such as Dolmenwood. Like Into the...") Tag: Visual edit
- 14:16, 16 March 2024 Little Brown Books (hist | edit) [804 bytes] Evil scientist (talk | contribs) (Created page with "The "Three Little Brown Books" (or LBBs) are a reference to the first box-set release of Original Dungeons & Dragons in 1974<ref>https://deltasdnd.blogspot.com/2020/01/subterrane-surveys-little-brown-books.html</ref><ref>https://grognardia.blogspot.com/2008/08/other-lbbs.html</ref>. The box contained three booklets with beige covers<ref>https://www.acaeum.com/ddindexes/setpages/original.html</ref>, hence the moniker. In OSR- or retroclone-discussions, the term is of...") Tag: Visual edit
- 14:08, 16 March 2024 Delving Deeper (hist | edit) [803 bytes] Evil scientist (talk | contribs) (Created page with "'''Delving Deeper''' by Simon J. Bull is a retroclone of Original Dungeons & Dragons. The first version was released in 2012<ref>https://forum.immersiveink.com/viewtopic.php?t=113</ref>. The current, fourth version, exists as a print-on-demand book<ref>https://www.lulu.com/shop/simon-j-bull/delving-deeper-reference-rules-compendium/paperback/product-21814606.html?page=1&pageSize=4</ref> and a hypertext SRD (system reference document)<ref>https://ddo.immersiveink....") Tag: Visual edit
- 13:52, 16 March 2024 OSRIC (hist | edit) [888 bytes] Evil scientist (talk | contribs) (Created page with "'''OSRIC''' (short for '''Old School Reference and Index Compilation''') is a roleplaying game system, a retroclone of 1st edition Advanced Dungeons & Dragons. It was released in 2006 by Stuart Marshall and Matthew Finch<ref>https://www.knights-n-knaves.com/osric/</ref><ref>https://osricrpg.com/index.php</ref><ref>https://osricwiki.presgas.name/doku.php?id=index</ref>. Category:Systems Category:Advanced Dungeons & Dragons") Tag: Visual edit
- 13:45, 16 March 2024 Mazes & Minotaurs (hist | edit) [1,552 bytes] Evil scientist (talk | contribs) (Created page with "'''Mazes & Minotaurs''' (2006) and '''Revised Mazes & Minotaurs''' (2007) is an old-school roleplaying game set in the mythical ancient Mediterranean, based on Greek mythology as seen through the lens of pepla and movies with Ray Harryhausen's animated monsters. All rulebooks and associated materials are available for free on the creators' website<ref>http://mazesandminotaurs.free.fr/</ref>. == Background == The game was created by Olivier Legrand and others, based on a...") Tag: Visual edit
- 13:15, 16 March 2024 Depthcrawl (hist | edit) [770 bytes] Evil scientist (talk | contribs) (Created page with "'''Depthcrawl''' (also known as '''depth crawl''' or '''zone crawl''') is the term for procedurally-generated, location-based adventures. The environment is not mapped out in a fixed way, but, instead, is generated using a set of tools (most often themed random tables). This type of description is useful for representing large, maze-like, constantly changing and/or unusual locations. ==== Notable examples: ==== * Carapace by Goblin's Henchman * The Gardens of Ynn by...") Tag: Visual edit
- 12:55, 16 March 2024 XP-for-Gold (hist | edit) [1,580 bytes] Onf (talk | contribs) (Created page with "'''XP-as-Gold''' is a common game pattern seen especially in retroclones in regards to progression and character advancement. In these games, the total value of loot is divided among player-characters as if 1 gold coin was worth 1 experience point. It has the benefits of entirely disconnecting experience gain from combat, allowing a more pacifist or heist-like playstyle, and making the players meta motivation in line with his character's own diegetic motivation - at leas...") Tag: Visual edit originally created as "XP-as-Gold"
- 12:40, 16 March 2024 Shield Splintering (hist | edit) [1,110 bytes] Onf (talk | contribs) (Created page with "'''Shield Splintering''' is a common house rule related to the active use of shield in combat situations<ref>http://trollsmyth.blogspot.com/2008/05/shields-shall-be-splintered.html</ref>. When their character is attacked and should they wield a shield, players can choose to actively use it to cancel the incoming attack, destroying the shield in the process. Rarely written in game systems, this rule is common practice among tables because it provides an interesting tactic...") Tag: Visual edit
- 23:10, 15 March 2024 Old School Renaissance (hist | edit) [7,108 bytes] Onf (talk | contribs) (Created page with "'''Old School Renaissance''' or '''Old School Revival''' is a cultural movement in tabletop roleplaying games based on the romantic reinterpretation of how people used to play roleplaying games in the 70s, with a special focus on popular games of this era Dungeons & Dragons (''OD&D'') and Traveller. The release of OSRIC in 2006 can be considered the start of the movement, as it allowed classic Dungeons & Dragons rule...") Tag: Visual edit
- 21:41, 15 March 2024 Into the Odd (hist | edit) [2,952 bytes] Onf (talk | contribs) (Created page with "{{GameSystemInfobox|authors=Chris McDowall|release=2015|setting=Bastionland|family=Mark of the Odd}} '''Into the Odd''' is a game system by Chris McDowall first released in 2015. It is known for its rules-light take on classic D&D and victorian setting, taking as much inspiration from classic fantasy as from contemporary horror. The game has given birth to many hacks such as Cairn or Liminal Horror and eventually received a sequel in 2020 named [...") Tag: Visual edit originally created as "Into The Odd"